As was mentioned a lot you're aiming idea isn't the greatest. I understand why you did it (Clicking on things isn't hard.) If you made the aimer itself move rather then a dot in the aimer I think it would feel quite a bit more tolerable.
All in all it was pretty good, always enjoy this 'search and find' system. I really like how you used survivors instead of time in 1 day.
Sadly the aiming is a BIG part of a game like this but keep at it, you have something good here.
I enjoyed it for a game that leans more towards luck. It didn't seem like it while I was playing so whatever you did, you did it right. Unfortunately I'm not very good. I got 50 as my first score and started to get irritated with it. On my third try I mashed the left click and got a chain reaction to 281 so I'll happily call it quits here.
Very addicting, good job.
Doesn't quite stand up to other Adventure games.
You're idea to turn the game around and start at the end was a good idea but the game itself was a little bit boring, probably because of how easy it was.
One problem was I couldn't find out which order to click the objects in because there was indications. That doesn't mean it's hard though because I found if I clicked everything I was bound to solve it within 40 seconds.
None the less you're on the right track and the fact that you were moving backwards made me look forward to seeing hot it started. A little more interesting then seeing your target die in the end, something every video game has done and will continue to do.
Overall you did pretty good 7/10 4/5.
Very good but 1 mistake.
It would be hard to do considering you already have 1 slower moving orb but the red orb is set to lock onto the mouse position rather then follow it. You did get rid of the right click glitch but spaz movements and minimizing the game and hovering over another tab will cause the red to remain still until the mouse finds a new location on the game.
But the game as itself was great! 9/10 (Not for that problem.) 5/5
It was very addicting, wasn't fond at the beginning but it grew on me. 10/10 5/5.
Just a bug warning I had one of the professors ready to set down as the knife guy came by, I put him down on him and it tried to capture the guy as he was going to explode freezing the screen mid way.
Thanks, I'll check into that!
The first few levels were good.
It repeated over and over and slowly got harder for my computer to handle. Assuming this issue was just my computer (Which it obviously wasn't) the rating would still remain at a four.
To die in this game was no loss considering my lives were always going up, I ended up quitting after i got to bored when I noticed my lives were beginning to overlap my overheat metre. And I passed all the levels at least 4 times.
It overall wasn't a great game, as i said the first few levels of gameplay were all that was enjoyable.
It's pretty fun gets boring after a while but what can you expect, i enjoyed it. 9/10 5/5.
Bluntblow, I tried yours and like the way it looks. I prefer it with star colour off though. And it looks amazing with 17 waves.
Could've been more creative.
I understand what your saying about FPS's being inspired by Doom and Quake but they're all different. You quite literally took PVZ and swapped the models situation and background. There are few to no differences. And RTS's are the worst thing to compare when your pointing out similarities, there all unique.
We could and we will be more creative on next titles.
As you know, we did and we'll do many. Follow us :-)
Needs some work.
My main issue was the controls. You can do anything mid slide so say i push left and then let it go it does not let me activate anything within the short time period it takes your character to stop sliding.
Block is release all keys which is not the greatest idea, it feels kind of dull even down arrow could make a good block or something near A/S.
Really the only problem is control lag, the actual gameplay can't be rated because of these issues but by the looks of the game its not that bad.
It was ok.
Nothing great, my main issue with the game was the ships slow bulky movement. More into the Ikaruga style but thats not why you got a six. As the comments below say (Specifically the one that sais "A little to dry") well thats exactly what i felt. The game seemed dry.
BUT HEY! you did ok as far as a lack of delay on controls, quality. It wasn't bad just got a little bored a little to fast.
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